10-14-2015, 01:15 PM
(10-14-2015, 03:28 AM)DerVVulfman Wrote: Author's Notes
Since I've been scripting since 2005, I never saw a script that does this. WHY has no one thought of this?
Perhaps because you could get a similar result by making an unnamed skill that inflicts an ailment and shares the same animation as the monster's normal attack?
Still, this script does allow to set up the probability of the aliment being inflicted. That's an option sorely lacking in RPG Maker XP.