10-23-2015, 01:04 PM
I have the very basic framework down of this ABS - events/player will respond to things passing into their line of sight and their hitbox, and only things they consider enemies (for sight) or that the other entity is assigned to damage (for hit).
The response is evented, which I'm a little worried about, as it makes all enemies parallel processes. I filled a map with copies of a test enemy though and there didn't seem to be any lag. So I'm not sure. Actual battle stuff hasn't been done yet though (damage and all), so maybe that'll be when this shows its teeth...
The response is evented, which I'm a little worried about, as it makes all enemies parallel processes. I filled a map with copies of a test enemy though and there didn't seem to be any lag. So I'm not sure. Actual battle stuff hasn't been done yet though (damage and all), so maybe that'll be when this shows its teeth...