KElemRES XP
#9
Okay, I managed it now to integrate it in my real game with alot of other custom scripts and I get no problems at all.
So it seems the compatibility is really good.

The only thing I noticed is that you have to reinitialize the actors on old savegames.

But beside that everything is fine and I can't wait to rearrange my equipments with the new possibilities for element resistances.

When I'm done with the equipment I will have a proper look on that gem feature.

I'm really thankful for this wonderful script.
It's absolutely awesome! :)

Btw: Will there also be the option to do the same thing with states in the future? (For example: A state which reduces the enemies fire resistance by 100.)
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Messages In This Thread
KElemRES XP - by kyonides - 11-10-2015, 10:33 AM
RE: KElemRES XP - by Mel - 11-10-2015, 12:41 PM
RE: KElemRES XP - by kyonides - 11-10-2015, 03:25 PM
RE: KElemRES XP - by Mel - 11-10-2015, 03:46 PM
RE: KElemRES XP - by kyonides - 11-10-2015, 03:52 PM
RE: KElemRES XP - by Mel - 11-10-2015, 04:01 PM
RE: KElemRES XP - by kyonides - 11-10-2015, 04:06 PM
RE: KElemRES XP - by Mel - 11-10-2015, 04:13 PM
RE: KElemRES XP - by Mel - 11-10-2015, 05:55 PM
RE: KElemRES XP - by kyonides - 11-10-2015, 06:06 PM
RE: KElemRES XP - by Mel - 11-10-2015, 07:03 PM
RE: KElemRES XP - by kyonides - 11-13-2015, 06:08 AM
RE: KElemRES XP - by Mel - 11-13-2015, 11:30 AM
RE: KElemRES XP - by kyonides - 11-16-2015, 08:58 PM
RE: KElemRES XP - by Mel - 11-17-2015, 06:11 PM
RE: KElemRES XP - by kyonides - 11-18-2015, 03:57 AM
RE: KElemRES XP - by kyonides - 01-21-2019, 11:10 PM
RE: KElemRES XP - by kyonides - 01-22-2019, 02:14 AM
RE: KElemRES XP - by kyonides - 01-23-2019, 05:46 AM



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