11-26-2015, 07:28 PM
Seriously, Ahzoh. I mean, I actually HAVE a 'Atlantean Sword' from Conan the Barbarian (1979) .. the one Ahnood Shwarzenoogie found in the cave with the limestone covered skeleton of the king. I can handle it, so I can probably handle a Buster Sword. Not saying many others could. BUT... how are you going to swing a buster sword in an enclosed room?
But overblown sized items? I blame Kill La Kill for that one. I mean, who heard of a pair of scissors 7 foot tall, and she's swinging ONE HALF? What moron came up with that idea? And if that key is as big as a German Shepard, a skinny thief could probably poke his arm through the keyhole and move the tumblers by hand.
Now, relevent characters... I see your point. Meet a hero and he wants to become part of the epic crusade... and you never hear from him again. Yuck, bad writing. At least, come up with something why he's not there! Oh, he could be Aluxes, and you DON'T want him to join you, or you have a reason to leave him behind (apart from being Aluxes) like...
"The shuttle only holds three." - Ellen Ripley (ALIEN © 1979)
.... Give it a reason! But having a guy who looks like he's in shape... wants to fight.... says he has a score to settle with Darth Vader and is going on a tear and then... *POOF* ... you never hear from him again? Who wrote that???
Now, that's not saying EVERY character can be revelent. If you're in a town or village, you may have some kids running around doing ... well, hopscotch? (I had to really draw that one out.) How many seven-year-olds save the world? Okay, don't go on about a 7-ish pixie-like girl in a SNES Squaresoft game (A Secret of... Tales of... ?). She was really a twenty-something Elf that looked like she was 7ish.
What I'm saying is.. Oh, there can be some characters that don't really matter to the main story. BUT, allow them to make the world less bland. Give them something to do other than the oh-so-cliche guy at the bridge saying "Welcome to Port Town". However, if you're building up the character to seem more important, he better have something to do other than sit on his butt watching reruns of Game of Thrones.
But overblown sized items? I blame Kill La Kill for that one. I mean, who heard of a pair of scissors 7 foot tall, and she's swinging ONE HALF? What moron came up with that idea? And if that key is as big as a German Shepard, a skinny thief could probably poke his arm through the keyhole and move the tumblers by hand.
Now, relevent characters... I see your point. Meet a hero and he wants to become part of the epic crusade... and you never hear from him again. Yuck, bad writing. At least, come up with something why he's not there! Oh, he could be Aluxes, and you DON'T want him to join you, or you have a reason to leave him behind (apart from being Aluxes) like...
"The shuttle only holds three." - Ellen Ripley (ALIEN © 1979)
.... Give it a reason! But having a guy who looks like he's in shape... wants to fight.... says he has a score to settle with Darth Vader and is going on a tear and then... *POOF* ... you never hear from him again? Who wrote that???
Now, that's not saying EVERY character can be revelent. If you're in a town or village, you may have some kids running around doing ... well, hopscotch? (I had to really draw that one out.) How many seven-year-olds save the world? Okay, don't go on about a 7-ish pixie-like girl in a SNES Squaresoft game (A Secret of... Tales of... ?). She was really a twenty-something Elf that looked like she was 7ish.
What I'm saying is.. Oh, there can be some characters that don't really matter to the main story. BUT, allow them to make the world less bland. Give them something to do other than the oh-so-cliche guy at the bridge saying "Welcome to Port Town". However, if you're building up the character to seem more important, he better have something to do other than sit on his butt watching reruns of Game of Thrones.