12-10-2015, 04:54 AM
(12-10-2015, 04:43 AM)DerVVulfman Wrote: Ah. Easier than redrawing the tilesets at the different contrast/brightness levels? And a forest that looks like a dang forest. Nicely done.
But with the number of events in the bridge map, are you using an anti-lag script? All events on a single map refresh and draw upon the game's resources, so your frame rate may slow down. An anti-lag script stops events from refreshing except within the 20x15 tile area of your viewport (and a little bit outside for good measure). Near Fanastica made the first, others were made by Lambchop/Amaranth (her super simple...), Zeriab, and a few others.
Never really thought of redrawing the tiles, but it would probably be a bit smoother than opacity levels. I probably will implement that script into my game at some point, but i'm not over concerned with it right now. Thanks for the forest compliment, damn map took me like 4 hours to make... I'll post some more of my maps pretty soon.