12-11-2015, 04:18 PM
(12-10-2015, 11:49 PM)Steel Beast 6Beets Wrote:(12-10-2015, 01:54 AM)Terra420 Wrote:(12-10-2015, 01:26 AM)Steel Beast 6Beets Wrote: All those events in the bridge map sparked my curiosity.
Yeah, those events are all just the bridge graphics, set to different opacity levels so it fades into the background instead of just being cut off at the bottom.
I see. That's a trick I'll sure to remember when I make a bridge on my game.
And I occur with DerVVulfman about the anti lag script. I used to have a lot of troubles with framerates dipping into single digits and general janky-ness until I decided to install and new and improved version of Near Fantastica's script. It really made a world of difference.
Yeah I just recently had a slight lag problem on one of my maps because all the rooms were on one map, and I added a bunch of particle effects to the torches. But I changed it so their not all on one map and it helped a ton. I was also trying to put Near Fantastica's script in but I can't figure out how to turn off the event halting process for thing like birds, certain npcs, etc. Also it would probably take forever since I have probably well over a hundred of those types of events in my game.
Might as well post a screenshot since this is that kind of thread.
There was 25 torches total on this map but now there's 16 since I moved some. FPS went from like 8 back up to 19.
Edit: Lol, didn't realize my staircases were too long untill just now, should probably change that.