01-24-2016, 02:06 PM
(01-23-2016, 05:17 PM)DerVVulfman Wrote: I ran a test with a modified 'Ghost' battler, setting it up to use 'Mass Heal'. It must be one of your scripts
While fighting the 'GhostX2' troop now, one ghost performed mass heal and both ghosts got the effect.
As I always suggest, make a backup copy of your project... And from one of the two, start erasing scripts until you find out which one is causing the problem (keeping your other intact). Once you find which one is the culprit, work can be done to update the other with the fix (in code support ^_^ ).
Thankfully I have several backups of my project for situations like this one. And effectively, I found the culprit: Wecoc's battle scope script, part of a script collection that seeks to bring some abilities-making options found in VX/ACE to XP. This script allows you create skills that will target a random number of enemies and/or allies. It crashes if you try to make a skill that revives random allies, too.
I think I will contact Wecoc and tell them about the bug.