02-05-2016, 03:46 PM
I devised the idea of a Fear System, that certain creatures would induce a fear status on the first encounter. The status itself causes the character to have reduced accuracy, with the character occasionally not attacking at all but rather shaking in fear. However, character gets increased speed.
The status effect is less severe with each encounter until it is altogether nonexistent.
However, I can't script and I know of no script that does this.
I'm also still including the idea of weather causing damage to characters.
The status effect is less severe with each encounter until it is altogether nonexistent.
However, I can't script and I know of no script that does this.
I'm also still including the idea of weather causing damage to characters.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ. All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.