02-05-2016, 08:45 PM
(02-05-2016, 08:32 PM)kyonides Wrote: I know that guarding is not realistic enough as a reaction whenever someone is shaking in fear but the other alternative I've found is to escape from battle. To fight back might still be possible but only true warriors or criminals would manage to overcome their issue in a timely fashion. At least that's how I see it.
Mmm, perhaps one could add some sort of spell to calm down people affected by this state.
Not so, you do not need to be a "true warrior" to get some nerve and face your fear, ordinary people can do this.
Some characters might be more better at dealing with this. yes. And yes, an automatic fleeing may occur.
But overall, the system as I have described it is perfectly sensible and realistic.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ. All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.