02-06-2016, 03:16 PM
(02-06-2016, 09:47 AM)kyonides Wrote: Well, I finished crafting my script KStates XP that let states be replaced by other states right when they wear off or states may deal n times their original damage value after being hit by a skill that inflicts the same state as the current one. HP and SP regen effect is also available in battle as well as on the map. Game devs will be capable of setting up the actual HP or SP heroes gain (as regen effect) or lose. Oh and some weapons might inflict magical damage instead of physical one meaning they will suck your SP like mana vampires would do it. (Do they even exist?) HP and SP damage were separated to make sure even both could pop up at the same time if usual conditions are met.
Perhaps you are wondering now why I didn't post it on the board already. There's only one reason not do so and it's quiet simple, I haven't properly tested my new script so I'm waiting for somebody to do that for me. In my experience somebody that is not closely related to a script development process might find unexpected weird bugs that the scripter never thought they could pop up like those annoying ads offering you a way to get pills or a couple the easy way.
This caught my attention. For the longest I've wanted a fully functional HP/SP regen script. The one I've got only works in battle as the regen state acts like poison and damages the player on the field.
As for the tester, maybe I could be of assistance?