02-19-2016, 06:17 PM
(02-19-2016, 05:05 PM)Steel Beast 6Beets Wrote: Couldn't a map as massive as that one also cause an equally massive amount of lag? I recall what happened in Marshton, with the FPS dipping to single digits.
that was done on purpose to reflect the deeper, denser snow. In my big map, the events are switched on and off in zones, so only the events near you are on and visible. if for some reason i can't make it work, i can always just break it into smaller maps whatever who cares