03-09-2016, 01:27 PM
I added the F12 fix you've mentioned and now it works.
For the savegame issue I had to add the following line to the scene_load class:
In your demo it works without it, but not in my game. Seems to have something to do with some of my other scripts. But I don't know.
I'm just happy that everything runs fine now. :)
For the savegame issue I had to add the following line to the scene_load class:
Code:
KEvents.refresh = true
In your demo it works without it, but not in my game. Seems to have something to do with some of my other scripts. But I don't know.
I'm just happy that everything runs fine now. :)