03-13-2016, 12:33 PM
I've been slacking off lately on a lot of things. Just been watching Lets Plays on Youtube. > .>a The weather here's been hot, and so it's been too humid to brain gud. But I'm trying to get back into gear.
p.s. for the love of god please disable the automatic twitter/youtube embed it's annoying as balls
- Added a function to sell all items in the store, specifically to deal with loot/material dropped by enemies. [As seen here.]
- Finished updating a character's sprites to better resemble how they're supposed to look. - [OLD] [NEW] - One more to do...
- Discussed with someone on a possible sub-job system. I messed with a pseudo job/class system before, for the sake of party flexibility, but later removed it because I felt it was convoluted and inconsistent in its rules. Hope to make something more straight-forward.
- Speaking of consistency, went through healing items and skills to make power/language consistent. i.e. things like healing "a medium amount" are consistent for items. [Extra Credits discussed this sort of thing once even.]
- Skills are less consistent, because they're affected by character INT, but their base should be the same.
- Pondering the removal of the "Wait" command in battle. Waiting restores (2%+2) SP - the concern was that this could let the player too easily heal SP, and not have to go sleep. This might be something proper gameplay testing will better show.
p.s. for the love of god please disable the automatic twitter/youtube embed it's annoying as balls