04-03-2016, 02:16 AM
I'm not sure if I should make a topic about this or not - but at the moment I'm wondering how to calculate the stats of the subclasses/subjobs I mention above.
Most of us should know how classes work in RMXP/VX/VXA - each one has their own set of stats and stat growth. I don't think just adding the two sets of stats together would work though, as the stats would only go up. I was thinking making base classes stats have something like 500 be their "0", have stats above/below that, and calculate percentage changes around that, but I dunno if that sounds a cheap way to do it...
Most of us should know how classes work in RMXP/VX/VXA - each one has their own set of stats and stat growth. I don't think just adding the two sets of stats together would work though, as the stats would only go up. I was thinking making base classes stats have something like 500 be their "0", have stats above/below that, and calculate percentage changes around that, but I dunno if that sounds a cheap way to do it...