04-03-2016, 03:42 AM
I'm not sure I understand. Are you saying the stats are based upon level-up, rather than the defined values for the base and sub-classes?
I can't really do it this way, because I want the player to be able to actually change sub-classes at times. (I'm thinking of limiting it to save points, because the equip screen feels full enough, UI-wise.) This would set their stats to the values for that level, and give the appropriate skills. (Skills too would be partly from the base class, the rest granted by the sub-class.)
I can't really do it this way, because I want the player to be able to actually change sub-classes at times. (I'm thinking of limiting it to save points, because the equip screen feels full enough, UI-wise.) This would set their stats to the values for that level, and give the appropriate skills. (Skills too would be partly from the base class, the rest granted by the sub-class.)