Battle : No Battle End ME
#1
Introduction

A script that allows the developer to temporarily disable the Battle End Me.

See Also : Battle : Use Map BGM

Instructions

Place below default scripts and above Main.

You can use an Integer Switch ID for this effect.

Code:
DisableBattleEndME = 3

You can use an Array of Switch IDs for this effect.
Code:
DisableBattleEndME = [1, 3, 17, 191]

You can simply set as true for this effect.
Code:
DisableBattleEndME = true

Script

Content Hidden

Compatability


Written for RPG Maker XP. Please tell me if this works in VX or VX Ace; if it does, I'll change the topic icon.

Credits


Free to use in commercial and non-commercial games. Just credit Kain Nobel and enjoy!
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

Reply }


Messages In This Thread
Battle : No Battle End ME - by Kain Nobel - 06-04-2016, 02:36 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Battle Item Count kyonides 4 2,157 02-04-2024, 05:49 AM
Last Post: kyonides
   Dalissa's Battle Cry DerVVulfman 2 7,430 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,846 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,085 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,980 05-29-2020, 02:27 AM
Last Post: Whisper
   ZLSL's Battle Portraits DerVVulfman 4 7,517 11-12-2019, 04:10 AM
Last Post: DerVVulfman
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 255,699 03-02-2019, 04:47 AM
Last Post: dragonprincess44
   Mimi's Battle Music DerVVulfman 2 8,834 11-19-2018, 04:18 AM
Last Post: DerVVulfman
   ATOA Chanting Battle Animations DerVVulfman 9 17,858 01-12-2017, 01:46 PM
Last Post: Noctis
   Automatic Battle Actions Claihm 1 7,411 08-15-2016, 09:15 PM
Last Post: Mel



Users browsing this thread: 1 Guest(s)