08-26-2016, 12:36 AM
Speaking of Regal I had a thought the other day about a feature for it: custom skill costs.
Instead of being restricted to MP/TP, you should be able to specify elements similar to how VXAce does traits.
Each possible trait would be a value (HP, MP, TP, or something custom), and a value, which would be preset, or perhaps a percentage or formula.
I've toyed before with things like HP-costing skills, but what I later realised is sometimes you might want a skill that costs HP and MP. :v
Instead of being restricted to MP/TP, you should be able to specify elements similar to how VXAce does traits.
Each possible trait would be a value (HP, MP, TP, or something custom), and a value, which would be preset, or perhaps a percentage or formula.
I've toyed before with things like HP-costing skills, but what I later realised is sometimes you might want a skill that costs HP and MP. :v