03-03-2017, 01:22 AM
The problem (or solution) is sorta complex. You see, the default message system has a special mechanism to substitute a combination of letters and symbols for the name of the hero. That combination being \n[1] (or suitable) to use the name(n) of actor (1). If such a mechanism could be added to the system that displays THIS stuff, you're good to go.
I take it you're allowing the player to change names of their characters, otherwise you wouldn't need a method to have the names be dynamic in the quests list.
I take it you're allowing the player to change names of their characters, otherwise you wouldn't need a method to have the names be dynamic in the quests list.

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