Help modifying a script
#4
Two points.

The Game_Actor class has a method (or def) called screen_x. The method calculates and returns the 'x' position where your battler belongs in the battle-status window. This would be your system to position it horizontally.

The normal code that positions the threat level is
Code:
def refresh
   self.contents.clear
   actors.each_with_index {|a, i|
   self.contents.draw_text(0, i*H, self.width-32, H, a.name)
   self.contents.draw_text(0, i*H, self.width-32, H, @threats[i].to_s, 2)
   }
end
And obviously, if the threat is over the battler, you don't need the name.... so the first 'self.contents.draw_text' isn't needed. You may wanna try this:

Code:
def refresh
   self.contents.clear
   actors.each_with_index {|a, i|
   self.contents.draw_text(a.screen_x, 0, self.width-32, H, @threats[i].to_s, 2)
   }
end

Notice that I use 'a.screen_x' The a is the individual 'actor' in the actors array. And the a.screen_x refers to the x-location that the given actor needs to be placed.

self.contents.font.color = Color(255,0,0,255) .... that's how you set a font color to red. Using RGBA standards (Red Green Blue Alpha/opacity) in a range of 0-255 each.
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Messages In This Thread
Help modifying a script - by Keeroh - 06-07-2017, 07:56 PM
RE: Help modifying a script - by DerVVulfman - 06-09-2017, 04:10 PM
RE: Help modifying a script - by Keeroh - 06-10-2017, 02:35 AM
RE: Help modifying a script - by DerVVulfman - 06-10-2017, 03:41 AM
RE: Help modifying a script - by Keeroh - 06-10-2017, 06:10 PM
RE: Help modifying a script - by DerVVulfman - 06-10-2017, 07:52 PM
RE: Help modifying a script - by Keeroh - 06-11-2017, 05:43 AM
RE: Help modifying a script - by DerVVulfman - 06-11-2017, 04:43 PM

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