10-31-2017, 03:24 AM
I take it that you are using Vic's ACBS now, since he was initial ENGLISH support for the XP port from Tankentai's VX version. And it has similar 'options' to control sprite movement. So I'll first take a look at what character movement options he has available or how they can be programmed/added.
I added a casting option when I worked upon Minkoff's Animated Battlers years ago. However, the animation was that ...
Celes would begin her 'casting animation' first.
When it was PRIMED, she would step forward....
.... launch her attack....
.... then step back.
I added a casting option when I worked upon Minkoff's Animated Battlers years ago. However, the animation was that ...
Celes would begin her 'casting animation' first.
When it was PRIMED, she would step forward....
.... launch her attack....
.... then step back.