11-03-2017, 03:30 AM
(This post was last modified: 11-03-2017, 06:11 PM by DerVVulfman.)
If you look at the default ACBS demo, there is a 'ccoa' battler for a character named Wenia. He 'base' battler is a 91x91 single-image sprite. As her battler is set for ccoa strips, she has other graphic files, ala the strips. One for the 1st pose has 3 frames, it being 173x91. But the second image holds 2 frames being 182x91. And if you look at the 5th to 8th strips, they are 455x91 in size.
And you set her custom poses in the script like so:
In each [#,#,#] value after the base, the first value points out how many frames are in that particular spritestrip. The second value is the speed per frame and the third is if it loops. So if you want to use an 8-frame long strip for pose #10, it would be [8,4,true] instead of [1.4,true] as it appears.
And you set her custom poses in the script like so:
Code:
Pose_Sprite['%Wenia'] = {'Base' =>[5,13,200,false],
1 =>[3,8,true], 2 =>[2,4,false], 3 =>[2,12,true], 4 =>[1,4,true], 5 =>[5,4,true],
6 =>[5,4,true], 7 =>[5,2,false], 8 =>[5,4,false], 9 =>[1,4,true], 10 =>[1,4,true],
11 =>[1,4,true], 12 =>[5,4,false], 13 =>[1,4,true]}
In each [#,#,#] value after the base, the first value points out how many frames are in that particular spritestrip. The second value is the speed per frame and the third is if it loops. So if you want to use an 8-frame long strip for pose #10, it would be [8,4,true] instead of [1.4,true] as it appears.