11-15-2017, 05:52 PM
Hey DerVVulfman, all the highest respect for your amazing scripts you've made. Decided to try out this script and while it has its few bugs such as Input B on non-HQ vehicle causes a script error. Also I'm not sure if other vehicles are meant to disappear if you enter a HQ-vehicle and enter inside and then exit-HQ back onto the field. Don't know if this is a bug but I found this really irritating when trying to test my project, this was also present in the Demo on the front page;
One of the things I always do with my project is test out Events I make and see if it plays out how I want it to be. If there is some miscalculation on my part, I'd edit said Event until I get the result I want, now here comes the problem with one of the Event Scripts needed for the Vehicle scripts. I make Save points on certain parts of my game for debugging purposes. If I were to load that Save Data, all additional Events I make would not appear on the map after the Save Data, though any altered Events that was present prior to the Save being made would work as intended.
One of the things I always do with my project is test out Events I make and see if it plays out how I want it to be. If there is some miscalculation on my part, I'd edit said Event until I get the result I want, now here comes the problem with one of the Event Scripts needed for the Vehicle scripts. I make Save points on certain parts of my game for debugging purposes. If I were to load that Save Data, all additional Events I make would not appear on the map after the Save Data, though any altered Events that was present prior to the Save being made would work as intended.