11-28-2017, 09:11 PM
(This post was last modified: 11-28-2017, 09:11 PM by DerVVulfman.)
I have seen various games that deal with leveling up the player and optionally the enemies. I guess it is up to the game developer on what to do.
In the Elder Scrolls games, they have an option for enemies called 'Leveled Enemies", which fills an area of enemies specific to the player. If you are merely a level 2 or 3 player and enter a dungeon, the enemies spawned for the dungeon will be appropriate to the hero. If you are level 20 however, watch out! What was going to be a mere couple of goblins and a wolf was now replaced by a horde of ogres and timber wolves.
For a game called "Three the Hard Way", the player doesn't even level up. Instead, he is given points to his ability scores IF he defeats an enemy with a stronger 'stat total' than his own. So he could beat up on rats all day, but never increase his score higher than the rat's. Oh, and that's an RPGMaker 2000 game I have in the Completed Projects's forum.
Of course, you can seal away areas if the player's score is too weak to venture further. Such would be where you travel along the road and see a cave with a heavy rod-iron gate. If you're weak, you cannot get through (ie Player Level is below the required).
But then again, you can have leveled up monsters too, a script being available like Monster's Adaption by Caldaron. But then again, who ever heard of a Level 15 bumblebee? Hehehe.... If you do that, make sure you only deal with those that matter.
In the Elder Scrolls games, they have an option for enemies called 'Leveled Enemies", which fills an area of enemies specific to the player. If you are merely a level 2 or 3 player and enter a dungeon, the enemies spawned for the dungeon will be appropriate to the hero. If you are level 20 however, watch out! What was going to be a mere couple of goblins and a wolf was now replaced by a horde of ogres and timber wolves.
For a game called "Three the Hard Way", the player doesn't even level up. Instead, he is given points to his ability scores IF he defeats an enemy with a stronger 'stat total' than his own. So he could beat up on rats all day, but never increase his score higher than the rat's. Oh, and that's an RPGMaker 2000 game I have in the Completed Projects's forum.
Of course, you can seal away areas if the player's score is too weak to venture further. Such would be where you travel along the road and see a cave with a heavy rod-iron gate. If you're weak, you cannot get through (ie Player Level is below the required).
But then again, you can have leveled up monsters too, a script being available like Monster's Adaption by Caldaron. But then again, who ever heard of a Level 15 bumblebee? Hehehe.... If you do that, make sure you only deal with those that matter.