02-04-2018, 09:40 PM
(02-03-2018, 09:20 PM)kyonides Wrote: Are you sure you did not pick a non existing font or a font that is not true type? Even if you add that line of code, it might still fail because not every single font is supported. Of course it could be that the global variable is equal to nil, meaning it is equal to nothing... perhaps it is called $fontface instead of $fontname. Another detail I have detected would be setting the font when the bitmap has not been created because of the self.contents = nil part, possibly it should be placed after self.contents is equal to anything but nil.
If after all of our efforts you get nothing, well, keep in mind that version of the maker is illegal so no official tech working for the publisher or the maker will help you get out of that small mess.
I dont think it's a font problem since the icon wont show and there is suppose to be 4 items that I can choose from but just cant select any. It's like, they are just not in the second item menu. I use an event that gives one of each items and try the menu right after.
I think another script is overshadowing this one. Problem is, I need them all.
I'll try making a demo and post it but the game is very in prealpha with sprites and all... I dont like showing my unfinished stuff but guess I dont have a choice.