Separate Sounds for Menu Scene
#1
Hi all! A very happy Monday to you :D

I was wondering if different sounds could be specified in the menu scene, and item scene scripts for the cursor, cancel and decision.
I don't want to use those specified in the system, and "window selection". I want them to be different than the other generic choice selection boxes in the game, and stuff.

I tried copying the SE playing bits from Window Selection, and using them in "Scene_Menu", but they didn't change anything. I even tried copying the whole "Window Selection" script and altering it!! ...But that lead to errors, and probably wasn't a good idea. So I stopped fooling with that   Laughing + Tongue sticking out

I also tried using this FancyChoices [link] (should be named "FancyKhoices") script from Kyonides, which *seems* like it may use different sounds for the choice options, but when I edited that bit, it didn't change the sounds.

Anywho! I hope someone can help :D I can explain more if anything isn't clear. Thank you, to any possible replies <3 Blushing + Cheery

EDIT: 
Ah! Okay, for some reason it seems that the choices script effects left/right movements, but not up/down ones.
EDIT2:
I tried to add the call to play the audio for all movements, but now *both* the system audio and my system audio play. Okay, this isn't right I don't think lol

EDIT3:
AH! I THINK I FIGURED IT OUT!

In "window_selectable" under line 140, I just added an "if" statement for the cursor!

Code:
          # Move cursor down
          if $scene.is_a?(Scene_Menu)                    #<-------
            Audio.se_play("Audio/SE/ba", 100, 50)        #<-------
            @index = (@index + @column_max) % @item_max  #<-------
          else
          $game_system.se_play($data_system.cursor_se)
          @index = (@index + @column_max) % @item_max
        end
      end
    end

And I'll just repeat that for each direction...
I hope this won't cause any problems later  Happy with a sweat But it looks good to me!! Maybe this can help someone else too ;D
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