UPDATE!
Hello guys! You may now download the new version of the demo which includes the following changes:
- New battle system: Battle Symphony + CATB by Yami and Battle engine by Yanfly (Good bye, Tankentai SBS :( )
Reasons: While the tankentai sbs of the demo combined the Mog-hunter's atb looked really amazing (to me, at least), it has lots of incompatibility issues that is just too much of a risk in making the game buggy and crash-y. So I had to let it go, even if it hurts. :( But, thankfully, there were talented scripters that I found who have created wonderful battle systems that are able to duplicate the side-view active time battle system that I wanted for the game. They may be simple, but they're very clean and there was a bug fix patch released for the system that is done by DoubleX. So I'll stick with this for now, and hopefully, there won't be any more serious incompatibility issues. :)
- New simpler and cleaner menu as well as some smooth improvements from "Maker Systems".
- Enhanced game camera work from "Maker Systems" for a smoother and immersive experience when exploring the galaxy of Xerxes.
- A few dialogue changes that includes rephrasings and typo fixes.
- Battle system now shows enemy's atb gauge.
- The ATB is no longer real-time, which means that you may now take your time selecting your decisions in battle without the risk of the enemy wrecking havoc on you.
- Intro scroll sequences have been made a lot faster to avoid unnecessary delays.
And that's all of the changes for this version of the demo. (As far as I can remember.)
Hello guys! You may now download the new version of the demo which includes the following changes:
- New battle system: Battle Symphony + CATB by Yami and Battle engine by Yanfly (Good bye, Tankentai SBS :( )
Reasons: While the tankentai sbs of the demo combined the Mog-hunter's atb looked really amazing (to me, at least), it has lots of incompatibility issues that is just too much of a risk in making the game buggy and crash-y. So I had to let it go, even if it hurts. :( But, thankfully, there were talented scripters that I found who have created wonderful battle systems that are able to duplicate the side-view active time battle system that I wanted for the game. They may be simple, but they're very clean and there was a bug fix patch released for the system that is done by DoubleX. So I'll stick with this for now, and hopefully, there won't be any more serious incompatibility issues. :)
- New simpler and cleaner menu as well as some smooth improvements from "Maker Systems".
- Enhanced game camera work from "Maker Systems" for a smoother and immersive experience when exploring the galaxy of Xerxes.
- A few dialogue changes that includes rephrasings and typo fixes.
- Battle system now shows enemy's atb gauge.
- The ATB is no longer real-time, which means that you may now take your time selecting your decisions in battle without the risk of the enemy wrecking havoc on you.
- Intro scroll sequences have been made a lot faster to avoid unnecessary delays.
And that's all of the changes for this version of the demo. (As far as I can remember.)
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