07-09-2018, 03:32 AM
MV is pretty popular right now, mapping has been sorted out with TileD which honestly is fine but an in editor tile editor is a better solution, game maker got it down but they say it's "too much", I usually reply, so your audience can't handle the concept of layers?
Like VX I do believe MV will have an Ace which will basically be what MV should have been to begin with.
If Pixel Game Maker MV is as popuilar as I think it'll be than honestly they should really use Pixel's core and make an RPG Maker out of it "but please for the love of god leave the tile editor alone!! The VX mapping madness has to stop!"
When you can make a game similar to Hyper Light Drifter in RPG Maker call me because while it technically can, the amount of absolute reprogramming is pretty high due to it being an active map based battle system. You can clone the battle system in an afternoon in Game Maker (the tool it was made in), granted cloning battle systems and making them production ready is a different story...
XPs core is very out dated, and while I don't think you need a lot for an RPG but modern engines are better in many ways and ease of use has been vastly improved upon even in later entries to rpg maker. I would love to see a modern XP using C# or Lua, Ruby for games has always been a y tho thought to me... C# is beautiful and isn't hard to learn at all, lua is even simpler and widely used.
Also hope to see more of regal, but um... a flat dark theme would be better as the dark red is kinda eye jarring imho...
Like VX I do believe MV will have an Ace which will basically be what MV should have been to begin with.
If Pixel Game Maker MV is as popuilar as I think it'll be than honestly they should really use Pixel's core and make an RPG Maker out of it "but please for the love of god leave the tile editor alone!! The VX mapping madness has to stop!"
When you can make a game similar to Hyper Light Drifter in RPG Maker call me because while it technically can, the amount of absolute reprogramming is pretty high due to it being an active map based battle system. You can clone the battle system in an afternoon in Game Maker (the tool it was made in), granted cloning battle systems and making them production ready is a different story...
XPs core is very out dated, and while I don't think you need a lot for an RPG but modern engines are better in many ways and ease of use has been vastly improved upon even in later entries to rpg maker. I would love to see a modern XP using C# or Lua, Ruby for games has always been a y tho thought to me... C# is beautiful and isn't hard to learn at all, lua is even simpler and widely used.
Also hope to see more of regal, but um... a flat dark theme would be better as the dark red is kinda eye jarring imho...