07-09-2018, 07:45 PM
(This post was last modified: 07-09-2018, 08:20 PM by Son_Rukiri.
Edit Reason: I like to write long stuff
)
My 3 day weekend is almost over (granted only had today off as I have to work Saturday :( )
I managed to get my camera pretty smooth and has a border system so the camera doesn't follow every pixel but around a border, by default 64x32 is what I use and it works great!
Tested with both my free and grid movement scripts and everything works as it's suppose to!
Now the next step is to create classes, Game Maker Language doesn't have classes but the way you do this is with parent_objects and well placed scripting.
I'm going to start with game_player, now keep in mind player is done but I have to adjust a few things so it can be a copy/past job for game_npc.
Now keep in mind I have moved on from RPG Maker for a few reasons, 1 obviously being I prefer working on A-RPGs everyone and even the developers know and do tell people RPG Maker is not a great tool for A-RPGs... I would love for Kadakowa to release a action rpg maker, but with Pixel Game Maker this will probably be the tool they tell you to go to. The second reason I feel I'm bogged and slowed down, obviously rewriting entire cores and over 10k lines of code will do that... MV has been released for almost 3 years now, in that same span since XP, VX, and even Ace there were complete ABS scripts (albeit not good, but complete non the less). ABS scripts for MV get cancelled or are in dev hell, QABS tghe one with actual promise has essentially been in progress since MV was launched... The Zelda Project (XP and Ace Versions) were never finished, but the team behind it well always seemed to change...
Even my own MV script which I just never decided to talk about mainly because it to has been in dev hell since launch is about as close as xenrpg is to being done... Not close at all... With Xen I just haven't had time to really work on it or I just didn't feel like coding. With my MV abs I was putting in 8-12 hours a day for 3 years and guess what? It's not even close to being done>< It's about as far as QABS or the Chrono Engine is, but my reasoning for not making a page is simple. MV has performance issues, on a machine that can run AAA games at 4k/60fps (not maxed of course but high settings).
This is the one reason why I decided to stay with Game Maker, rapid development and shit works the way it's supposed to and oh, no performance issues!
My expectations for RPG have been going downhill for awhile, for traditional RPGs (basically everything that isn't real-time) it's great! Pixel MV seems to be going in a good direction, nodes have parameters so I guess custom algorithms and possibly math functions can be used (yay). The next update will probably go over the nodes in better detail, cocos2d-x, programable event notes, has me excited! But, will it suck and more importantly be worth the $99 asking price?
I managed to get my camera pretty smooth and has a border system so the camera doesn't follow every pixel but around a border, by default 64x32 is what I use and it works great!
Tested with both my free and grid movement scripts and everything works as it's suppose to!
Now the next step is to create classes, Game Maker Language doesn't have classes but the way you do this is with parent_objects and well placed scripting.
I'm going to start with game_player, now keep in mind player is done but I have to adjust a few things so it can be a copy/past job for game_npc.
Now keep in mind I have moved on from RPG Maker for a few reasons, 1 obviously being I prefer working on A-RPGs everyone and even the developers know and do tell people RPG Maker is not a great tool for A-RPGs... I would love for Kadakowa to release a action rpg maker, but with Pixel Game Maker this will probably be the tool they tell you to go to. The second reason I feel I'm bogged and slowed down, obviously rewriting entire cores and over 10k lines of code will do that... MV has been released for almost 3 years now, in that same span since XP, VX, and even Ace there were complete ABS scripts (albeit not good, but complete non the less). ABS scripts for MV get cancelled or are in dev hell, QABS tghe one with actual promise has essentially been in progress since MV was launched... The Zelda Project (XP and Ace Versions) were never finished, but the team behind it well always seemed to change...
Even my own MV script which I just never decided to talk about mainly because it to has been in dev hell since launch is about as close as xenrpg is to being done... Not close at all... With Xen I just haven't had time to really work on it or I just didn't feel like coding. With my MV abs I was putting in 8-12 hours a day for 3 years and guess what? It's not even close to being done>< It's about as far as QABS or the Chrono Engine is, but my reasoning for not making a page is simple. MV has performance issues, on a machine that can run AAA games at 4k/60fps (not maxed of course but high settings).
This is the one reason why I decided to stay with Game Maker, rapid development and shit works the way it's supposed to and oh, no performance issues!
My expectations for RPG have been going downhill for awhile, for traditional RPGs (basically everything that isn't real-time) it's great! Pixel MV seems to be going in a good direction, nodes have parameters so I guess custom algorithms and possibly math functions can be used (yay). The next update will probably go over the nodes in better detail, cocos2d-x, programable event notes, has me excited! But, will it suck and more importantly be worth the $99 asking price?