07-11-2018, 03:15 PM
(This post was last modified: 07-11-2018, 03:16 PM by Steel Beast 6Beets.)
I'd say that that turn based RPGs are the ones that are slowly becoming an endangered species, at least as far as the game companies and the general public is concerned. Seriously, aside from some outliers like Dragon Quest and Pokemon, I can't think of any big RPG series that still use vanilla turn based combat nowadays.
Some franchise jumped ship and changed to an action oriented combat, like Final Fantasy. Hell, the FF7 remake is looking that way.
As for the "jankiness" (I came up with that word. Bear with me), I've based on my own experience playing the ARPGs available for RMXP. What I've always noticed is that hits do not carry any weight, you cannot stun an enemy by attacking repeatedly. This makes you rely in hit-and-run tactics to survive. Not to mention some really odd hiboxes that makes things rather frustrating.
But again, maybe it's because I expect those games to play like AJRPGs (think of Kingdom Hearts and the Mana series) that causes that rather weightless combat to annoy me.
Some franchise jumped ship and changed to an action oriented combat, like Final Fantasy. Hell, the FF7 remake is looking that way.
As for the "jankiness" (I came up with that word. Bear with me), I've based on my own experience playing the ARPGs available for RMXP. What I've always noticed is that hits do not carry any weight, you cannot stun an enemy by attacking repeatedly. This makes you rely in hit-and-run tactics to survive. Not to mention some really odd hiboxes that makes things rather frustrating.
But again, maybe it's because I expect those games to play like AJRPGs (think of Kingdom Hearts and the Mana series) that causes that rather weightless combat to annoy me.