07-21-2018, 09:54 AM
I think more RPGs should go back to turn based combat. In my opinion no real-time combat system is able to reach the complexity when it comes to strategy that turn based fights can have. Most real time combat systems end up in hit&evade or some endless combo spamming. Or you just have the usual button mash games like The Elder Scrolls.
And even tab-targeting real-time combat in MMORPGs doesn't work too well in a single player RPG where you have a party whith 4 - 6 members. In the end you only control one hero and the others do everything on their own with an AI behaviour. These CRPGS like Pillars of Eternity have real time combat where you can pause the cpmbat at any time to give orders but is that really real-time anymore?
I really enjoyed the battles in the two Divinity: Original Sin games. They showed how awesome turn based combat can be.
For a complex party RPG I would always prefer turn-based combat. But that's just me.
And even tab-targeting real-time combat in MMORPGs doesn't work too well in a single player RPG where you have a party whith 4 - 6 members. In the end you only control one hero and the others do everything on their own with an AI behaviour. These CRPGS like Pillars of Eternity have real time combat where you can pause the cpmbat at any time to give orders but is that really real-time anymore?
I really enjoyed the battles in the two Divinity: Original Sin games. They showed how awesome turn based combat can be.
For a complex party RPG I would always prefer turn-based combat. But that's just me.