09-05-2009, 03:47 PM
The hidden equipment is visible for a split second? I'll have to look into that. Perhaps it isn't resetting the index position back to '0' (the top of the menu). That should be an easy fix. But I do not have any plans to make the hidden slots jump around like hiding slots 3,6 and 8 leaving 1,2,4,5 & 7 visible.
Not sure anyone thought of having that in their slot system. Hehehe.
As to showing more than 5 slots in their equipment menu, I design my scripts to be based on the default RMXP Menu system. Cosmetic changes such as that I generally leave to the end users.
BUT..... it should not be hard to increase the depth of the windows if you go into the initialize method of Window_EquipLeft, Window_EquipRight and Window_EquipItem. I started scripting just by poking around in there myself.
Not sure anyone thought of having that in their slot system. Hehehe.
As to showing more than 5 slots in their equipment menu, I design my scripts to be based on the default RMXP Menu system. Cosmetic changes such as that I generally leave to the end users.
BUT..... it should not be hard to increase the depth of the windows if you go into the initialize method of Window_EquipLeft, Window_EquipRight and Window_EquipItem. I started scripting just by poking around in there myself.