Recalling an Noise Related BUMP...
Do you remember I mentioned this a couple of days ago?
kyonides Wrote:I also added hidden module functions for the Audio module that will let me... *us* call common sounds like the buzzer like this:
Audio.play_buzzer
Does it remind you of VX Ace? Of course, it does! I did it on purpose. I just thought it was easier to call Audio.play_decision than stuff like $game_system.se_play($data_system.decision_se)
There is also an Audio.play_se("any_se") method as well to avoid using the corresponding $game_system method.
Still, I got to warn you that buzzer and the other SE aren't defined by default. To define them paste a code like the one below:
Code:
Code:module Audio
@buzzer = RPG::AudioFile.new("MyBuzzer")
@ok = RPG::AudioFile.new("MyOKorDecision")
# the rest of the commonly used SE
end
The decision SE is called @ok but it gets called as either Audio.play_decision or Audio.play_ok. It is the only exception here.
Well, now the latest version of HiddenChest (for Linux 64 bit and Windows 32 and 64 bit OS's) sets all those SE values for you at the very beginning. This means you only need to call stuff like Audio.play_buzzer to let the player know he or she or the pet dog did something wrong!
For custom SE you would need the Audio.play_se("SEfilenameWithoutExtension") script call then. Keep in mind this is valid for XP games, other versions use the Sound module instead.
If you got any ideas you might want to get included in hiddenchest by default, don't wait anymore and go post them here!
Of course, I will have to double check how complicated it would be to implement them in the engine...
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE