12-15-2018, 11:56 AM
(This post was last modified: 12-15-2018, 11:58 AM by Kain Nobel.)
SDK, MACL and Minkoff are all undergoing some changes. The updated SDK and MACL might be released sooner rather than later, whenever I find the time to make the rounds to all these different forums, but I don't know about the new Minkoff system. All compatibility patches have been removed completely, the code has been shrunk, developer config fundamentally changed, mixed it up with my CMS (which also has a player config screen for the Minkoff/ATB) and it's moving further and further away from what the original used to be at an accelerating pace. Now that it is the player applying certain settings and not solely the developer, this involves non-CONSTANT readable/writable data which requires saving/loading. Not a big deal and actually I was able to remove the New Game/Save/Load patches as it works internally via Game_System now which is already a save/load object.
Originally I was just simply going to apply some DRY (Don't Repeat Yourself) principles to Minkoff and maybe fix some bugs. In the end, this rewrite has fundamentally changed the Minkoff system and has touched on everything else within the project too. This has been a grueling process and it is still ongoing with mixed but mostly positive results thus far. I'm hoping this can be 0 bugs by June as far as the battle animation system goes. The ATB itself is undergoing changes but I have to finish the Minkoff-ish stuff before I get too involved with it. By next summer, I hope I never have to touch the system again except to add new battlers and apply the visual equipment system.
All FL Studio files have been lost, including soundfont instruments and everything else. I'm reeling. Yeah, I have the rendered music files, I still have FL Studio and a couple other DAWs, but there is 5½ hours worth of music I can no longer go back and edit. Two years ago there were extensive notes taken for every minute of each one of those tracks, what needed to be changed, but now they're set in stone. An unfortunate predicament, now I'm stuck with what I have and what will be made in the future. No going back now.
Originally I was just simply going to apply some DRY (Don't Repeat Yourself) principles to Minkoff and maybe fix some bugs. In the end, this rewrite has fundamentally changed the Minkoff system and has touched on everything else within the project too. This has been a grueling process and it is still ongoing with mixed but mostly positive results thus far. I'm hoping this can be 0 bugs by June as far as the battle animation system goes. The ATB itself is undergoing changes but I have to finish the Minkoff-ish stuff before I get too involved with it. By next summer, I hope I never have to touch the system again except to add new battlers and apply the visual equipment system.
All FL Studio files have been lost, including soundfont instruments and everything else. I'm reeling. Yeah, I have the rendered music files, I still have FL Studio and a couple other DAWs, but there is 5½ hours worth of music I can no longer go back and edit. Two years ago there were extensive notes taken for every minute of each one of those tracks, what needed to be changed, but now they're set in stone. An unfortunate predicament, now I'm stuck with what I have and what will be made in the future. No going back now.