12-16-2018, 10:48 AM
(This post was last modified: 12-16-2018, 10:50 AM by Kain Nobel.)
From a technical standpoint, yes, it is heavily FF inspired but that is all smokescreen and these are mere placeholders and prototype pieces used to push the design process further, nothing more. FF inspired but it is not a fan game or clone, something a little different. It is easier to NOT have original characters in this phase of development, but I will eventually be creating a brand new cast and everything right now is unofficial. Right now I'm focusing on stabilizing the battle system and designing animated battlers; the different human templates (soon featuring weapons) and a handful of monsters.
There are some key Metal Gear Solid mechanics baked into the design already. Some of these will be obvious and discovered (overt) but there are some things that very few people will discover (covert). These are not planned speculative features, they've already been designed and tested, but these need to be discovered I can't really talk about what exactly it is. No, you probably won't be crawling on your belly, it's something else...
There are some key Metal Gear Solid mechanics baked into the design already. Some of these will be obvious and discovered (overt) but there are some things that very few people will discover (covert). These are not planned speculative features, they've already been designed and tested, but these need to be discovered I can't really talk about what exactly it is. No, you probably won't be crawling on your belly, it's something else...