01-24-2019, 12:23 AM
(01-21-2019, 05:26 AM)DerVVulfman Wrote: Hey, Steel. Back to the inquiry about Status Effects.
So you're not solely interested in a status effect that is permanent. You're suggesting a status effect that actively gives you an actor stat (STR/INT/ETC) or element bonus on a permanent basis. Is this status effect permanent as long as the passive skill is in play? Or is the status effect acquired the moment you gain the passive skill, and the status effect never ends even after losing the passive skill?
Honestly, I made a status effect that remained in play throughout the game, eliminating all of the 'release conditions'. The only thing that WOULD release it, nixing the state, would be any healing skills or items that eliminate my new state effect, or the "Recover All" map event.
Pretty much the bolded part. Once the passive skill is learned, the status effect becomes permanent. Basically it's just like the character had gained a conventional skill that can never be removed only instead of giving the character a new ability it gives them a buff.
Also, I had no idea that the "Recover All" event also acted like a status effect purger. That makes sense.