03-19-2019, 04:30 PM
Even in an open world, not everything is ... open!
Okay, guys. How mnay games have you seen where chests are always open and doors unlocked? Have you seen a house will have every cabinet and drawer completely free to examine without some measure of interference?
I'm talking about locks.
Doors and chests are usually locked to prevent theft. Filing cabinets are under lock and key. And even some drawers or desks have keys to prevent someone from reading confidential documents. Of this, usually the owner of the house has the key. There are many games that let the player just wander into a house and rummage through someone's belongings. But even going back to the early years of Nintendo games such as Dragon Warrior (or Dragon Quest) or PC games such as Wizardry, some chests were locked.
Come on, guys! Don't leave every house open! It would be a burglar's paradise if every home in your game is left unsecured!
Now a solution to this would be that keys are around for the player to find, or give the player some means to open something locked. Is the key lying around to find? Maybe you will find the key to a small jewelry chest lying on top of a night stand. Perhaps the thug you just bested in combat had the key to unlock the iron gates to your release. Or maybe you have a skilled thief with a pickpocketing or lockpickng skill. After all, if you can pickpocket that upper-class snob who stole the treasure map from you, why not try to lift the key to the snob's house from his pocket?
There should be countless ways to check if a door is locked or unlocked. The use of RPGMaker Switches and Variables can be used to check on the status of a door, if not the use of a system such as Klearance by kyonides or Lockpicks!, theLockpick Minigame DerVVulfman posted based on Eilei's work. Or you just have a lot of 'Key' items in your inventory or a key-ring script to test doors or various other locks for access
Whatever works and makes common sense.
Okay, guys. How mnay games have you seen where chests are always open and doors unlocked? Have you seen a house will have every cabinet and drawer completely free to examine without some measure of interference?
I'm talking about locks.
Doors and chests are usually locked to prevent theft. Filing cabinets are under lock and key. And even some drawers or desks have keys to prevent someone from reading confidential documents. Of this, usually the owner of the house has the key. There are many games that let the player just wander into a house and rummage through someone's belongings. But even going back to the early years of Nintendo games such as Dragon Warrior (or Dragon Quest) or PC games such as Wizardry, some chests were locked.
Come on, guys! Don't leave every house open! It would be a burglar's paradise if every home in your game is left unsecured!
Now a solution to this would be that keys are around for the player to find, or give the player some means to open something locked. Is the key lying around to find? Maybe you will find the key to a small jewelry chest lying on top of a night stand. Perhaps the thug you just bested in combat had the key to unlock the iron gates to your release. Or maybe you have a skilled thief with a pickpocketing or lockpickng skill. After all, if you can pickpocket that upper-class snob who stole the treasure map from you, why not try to lift the key to the snob's house from his pocket?
There should be countless ways to check if a door is locked or unlocked. The use of RPGMaker Switches and Variables can be used to check on the status of a door, if not the use of a system such as Klearance by kyonides or Lockpicks!, theLockpick Minigame DerVVulfman posted based on Eilei's work. Or you just have a lot of 'Key' items in your inventory or a key-ring script to test doors or various other locks for access
Whatever works and makes common sense.