Hello there, time for me to share an event system and it is a pretty easy one after all.
Equipment Skill System
What do I need?
Your Hero will learn the Skill from equipping an Item, there is an issue which delay the appearance of the Skill after reopening
the Menu or taking a step. The More items with skills you want to use, the more you have to write into your Common Event.
Equipment Skill System
What do I need?
- At least 1 Hero
- 1 Switch
- 1 Common Event
- Equipment
- SKills
- 1st - You have to create Equipments, lets say a Flame Sword as exsample!
- 2nd - You have to make a Common Event, lets call it "Skills"
- 3rd - You need a Skill to learn, like Flame Slash or something.
- 4th - You have to make a Conditional Branch into your Common Event "Skills"
- 5th - You need a Control Switch "Skills"
- Conditional Branch: Switch [XXXX:Skills]==ON
- Conditional Branch: [Hero] is [Flame sword] equipped
- Change Skills: [Hero], + [Flame Slash]
- Else
- Change Skills: [Hero], - [Flame Slash]
- Branch End
- Branch End
- 6th - Make an Event at the beginning of your Game, which activate Switch "Skills".
- Your Common Event should be at parallel process with switch "Skill" as condition.
Your Hero will learn the Skill from equipping an Item, there is an issue which delay the appearance of the Skill after reopening
the Menu or taking a step. The More items with skills you want to use, the more you have to write into your Common Event.