[XP/VX] Equipment Skill System
#1
Hello there, time for me to share an event system and it is a pretty easy one after all.

Equipment Skill System

What do I need? 
  • At least 1 Hero
  • 1 Switch
  • 1 Common Event
  • Equipment
  • SKills
What do I have to do?
  • 1st - You have to create Equipments, lets say a Flame Sword as exsample!
  • 2nd - You have to make a Common Event, lets call it "Skills
  • 3rd - You need a Skill to learn, like Flame Slash or something.
  • 4th - You have to make a Conditional Branch into your Common Event "Skills"
  • 5th - You need a Control Switch "Skills"
  • Conditional Branch: Switch [XXXX:Skills]==ON
  • Conditional Branch: [Hero] is [Flame sword] equipped
  • Change Skills: [Hero], + [Flame Slash] 
  • Else
  • Change Skills: [Hero], - [Flame Slash]
  • Branch End
  • Branch End
  • 6th - Make an Event at the beginning of your Game, which activate Switch "Skills".
  • Your Common Event should be at parallel process with switch "Skill" as condition.
Result:
Your Hero will learn the Skill from equipping an Item, there is an issue which delay the appearance of the Skill after reopening
the Menu or taking a step. The More items with skills you want to use, the more you have to write into your Common Event.
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Messages In This Thread
[XP/VX] Equipment Skill System - by Someone - 04-15-2019, 09:39 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 05:41 AM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 04:58 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 05:46 PM
RE: [XP/VX] Equipment Skill System - by Vickarius - 04-17-2019, 08:08 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-17-2019, 08:19 PM

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