[XP/VX] Equipment Skill System
#9
(04-16-2019, 08:42 PM)Steel Beast 6Beets Wrote: Thinking about it, I could modify this event system to grant permanent status buffs once a character learns a skill. Yeah, still mulling about that.

It would work the same only there wouldn't be a need of an "else" conditional branch since the buff would be there to stay.

It could work as a passive skill system, yes. Also, you could use this system as a buffer for one or more skills, having status buffs only when the equipment is on.

Based in the given example, Flame Sword could power-up the hero's magical defense by adding the skill/status Heat Endurance (or the like). The same skill/status could be lost when the hero unequips the sword.

For avoiding the specific status' removal by other means (such as the Recover All command), I'd suggest [amoff]DVV's Unalterable States[/amoff]. That would, however, require the use of his two script calls instead (1 to add, 1 to remove).

Unless you want to make it really permanent, of course. =P
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Messages In This Thread
[XP/VX] Equipment Skill System - by Someone - 04-15-2019, 09:39 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 05:41 AM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 04:58 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 05:46 PM
RE: [XP/VX] Equipment Skill System - by Vickarius - 04-17-2019, 08:08 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-17-2019, 08:19 PM

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