[XP/VX] Equipment Skill System
#10
(04-17-2019, 08:08 PM)Vickarius Wrote:
(04-16-2019, 08:42 PM)Steel Beast 6Beets Wrote: Thinking about it, I could modify this event system to grant permanent status buffs once a character learns a skill. Yeah, still mulling about that.

It would work the same only there wouldn't be a need of an "else" conditional branch since the buff would be there to stay.

It could work as a passive skill system, yes. Also, you could use this system as a buffer for one or more skills, having status buffs only when the equipment is on.

In the given example, Flame Sword can power-up the hero's magical defense by adding the skill/status Heat Endurance (or the like). The same skill/status is lost when the hero unequips the sword. For avoiding the specific status' removal by other means (such as the Recover All command), I'd suggest DVV's Unalterable States.

Unless you want to make it really permanent, of course.

The Idea of this system came up from the SNES game Lufia 2 - Rise of the sinistrals.  I havn't  thought further than that.
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Messages In This Thread
[XP/VX] Equipment Skill System - by Someone - 04-15-2019, 09:39 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 05:41 AM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 04:58 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-16-2019, 05:46 PM
RE: [XP/VX] Equipment Skill System - by Vickarius - 04-17-2019, 08:08 PM
RE: [XP/VX] Equipment Skill System - by Someone - 04-17-2019, 08:19 PM

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