07-31-2019, 04:22 PM
Sure, I've been working on Destiny of End sporadically, but Steam hasn't been logging my hours properly for a while now.
In fact, not only is the 41 hours they have logged VERY wrong, but it says I haven't used RPG Maker XP since APRIL!!!
Steam, are you okay?
Ahh... there's map making to yap about. It can be a wild time when you make a map on your own. Using a "generator" is cool, but I've found it more fun but challenging to do them on my own. The issue has been making it not only make sense in regards to biomes and the like, but also have it look nice.
Would you like to make an archipelago?
->No
->Why not?
The choices that must be made!
There's also the issue of spending too much time on one thing, though. You spend all day on map making, and you realize you didn't work on stat balancing, or you forgot you didn't have a world map asset yet to match what you just made into a map, so you have to make that custom, but then you have to expand your current tileset and that's just a huge issue and what if you did it but put it in another tileset but then--.
Yeah, map making is wild, and so is putting what you made on the map into RPG Maker properly. But it's fun, right?
...right?
Can't say I've enjoyed using large map tilesets, and making proper collisions is kinda lame as well. But finding reasonable solutions to these issues has been enjoyable as well! Like, perhaps you make a few "town" tiles that you place down as an event, and you make it so the collisions outside of the area all bring you into town!
And then there's the darn vehicles script that you need to make sure won't mess--
Okay, I'm rambling, Lani out.
In fact, not only is the 41 hours they have logged VERY wrong, but it says I haven't used RPG Maker XP since APRIL!!!
Steam, are you okay?
Ahh... there's map making to yap about. It can be a wild time when you make a map on your own. Using a "generator" is cool, but I've found it more fun but challenging to do them on my own. The issue has been making it not only make sense in regards to biomes and the like, but also have it look nice.
Would you like to make an archipelago?
->No
->Why not?
The choices that must be made!
There's also the issue of spending too much time on one thing, though. You spend all day on map making, and you realize you didn't work on stat balancing, or you forgot you didn't have a world map asset yet to match what you just made into a map, so you have to make that custom, but then you have to expand your current tileset and that's just a huge issue and what if you did it but put it in another tileset but then--.
Yeah, map making is wild, and so is putting what you made on the map into RPG Maker properly. But it's fun, right?
...right?
Can't say I've enjoyed using large map tilesets, and making proper collisions is kinda lame as well. But finding reasonable solutions to these issues has been enjoyable as well! Like, perhaps you make a few "town" tiles that you place down as an event, and you make it so the collisions outside of the area all bring you into town!
And then there's the darn vehicles script that you need to make sure won't mess--
Okay, I'm rambling, Lani out.