10-31-2019, 06:24 AM
I would like to add that there are three basic styles of battle systems; the strategy battle system, the action battle system, and the tactical battle system.
Strategy battle Systems are those often found in the RPGMaker line, usually a turn based front-view system like Dragon Warrior series or side-view system like the Final Fantasy series. Almost a staple, the strategy system is the first of the computer battlesystems, going as far back as Telengard, Wizardry and Might and Magic. It is also, by far, the easiest to work with due to it being a standard in the RPGMaker line, all others having to be custom.
Action Battle Systems are those where all action takes place in real time with the player controlling a single character. This would be akin to games as far back as The Legend of Zelda, or more recent ventures like RWBY: Grimm Eclipse. Even Tomb Raider could be considered such, though it focuses more on adventure aspect than the combat.
Tactical Battle Systems are those where the player controls and maneuvers individual teammates on a map while facing off the enemy. Almost like chess, one may consider the system to be a hybrid between a Strategy System for its turn-based play and an Action Battle System for its map-based environment. In it, both the heroes and enemies attempt to out maneuver each other and such games may include Baldur's Gate, Shining Force, Tenchi Muyo RPG and Final Fantasy Tactics.
So now you have actual categories for the three basic battle system styles. And alongside, you have a small selection of popular games which have used each, these being examples. While there are only three basic styles, each can be and has been altered to suit the mood or aesthetic of the game iwhere it is used.
So now that this has been covered, as my esteemed colleague so asked: "What are your favorite battle systems? Or which battle systems do you end up using more often while game making?"
Strategy battle Systems are those often found in the RPGMaker line, usually a turn based front-view system like Dragon Warrior series or side-view system like the Final Fantasy series. Almost a staple, the strategy system is the first of the computer battlesystems, going as far back as Telengard, Wizardry and Might and Magic. It is also, by far, the easiest to work with due to it being a standard in the RPGMaker line, all others having to be custom.
Action Battle Systems are those where all action takes place in real time with the player controlling a single character. This would be akin to games as far back as The Legend of Zelda, or more recent ventures like RWBY: Grimm Eclipse. Even Tomb Raider could be considered such, though it focuses more on adventure aspect than the combat.
Tactical Battle Systems are those where the player controls and maneuvers individual teammates on a map while facing off the enemy. Almost like chess, one may consider the system to be a hybrid between a Strategy System for its turn-based play and an Action Battle System for its map-based environment. In it, both the heroes and enemies attempt to out maneuver each other and such games may include Baldur's Gate, Shining Force, Tenchi Muyo RPG and Final Fantasy Tactics.
So now you have actual categories for the three basic battle system styles. And alongside, you have a small selection of popular games which have used each, these being examples. While there are only three basic styles, each can be and has been altered to suit the mood or aesthetic of the game iwhere it is used.
So now that this has been covered, as my esteemed colleague so asked: "What are your favorite battle systems? Or which battle systems do you end up using more often while game making?"