12-09-2019, 11:57 AM
(12-09-2019, 12:28 AM)kyonides Wrote: There's a part of the script that says "if effective"... Why don't you comment it out? That means placing a # pound symbol right in front of it... Check out if it now works as expected.
Thanks, that did the trick!
It works now, so long as a skill doesn't have scope "none", which is fine.
This should make the combat much more interesting, by having to use rotations and timing your "once in a battle" skills.