03-25-2020, 04:35 AM
(This post was last modified: 10-16-2022, 01:30 AM by DerVVulfman.
Edit Reason: Faces added
)
FOLDER AND POSE NAMES DEFINED
For developmental purposes, as well as compatibility with the Layered Spritesheet Tool, there are defined certain constants. These constants are the names of the folders which hold the graphics within the Layered Spritesheet Tool, and the default names of the 49 individual poses within each spritesheet resource.
Within the editor, you may change the names of the poses as you see fit, knowing that it is a name change in your editor alone. However, the contents of these poses remain the same.
Please take some time to examine the names of both the folders and poses, and the intended purposes of each.
Within the editor, you may change the names of the poses as you see fit, knowing that it is a name change in your editor alone. However, the contents of these poses remain the same.
Please take some time to examine the names of both the folders and poses, and the intended purposes of each.
The LIST of Folders
Folder
Content Title
Description
Body
Body Template
Skins tones!
Face
Face or Head Options
When the default one isn't enough!
Eyes
Eye Selection
So many colors!
Ears
Ear Variations
How about Elf ears?
Hair Face
Facial Hair
Mustache much?
Eyebrows
Eyebrow Options
Thick, thin, crazy
Hair
Hair Styles
Strike a pose.. Vogue
Hair Ext
Hair Extensions
Ponytails?
Tails
Custom Tails
Cat tail?
Clothing - One Piece
Clothing: One Piece
Leotards, dresses, etc.
Clothing - Upper
Clothing: Tops
Shirts, tank tops, etc
Clothing - Lower
Clothing: Pants/Skirt
Shorts, slacks, skirts
Armor - Suit
Armor: Full Suit
Something Knightly
Armor - Upper
Armor: Shirt or Breastplate
Hopefully better than just a piece of leather
Armor - Arms
Armor: Paldrons or Bracers
What's on Wonder Woman's wrists?
Armor - Lower
Armor: Greaves or Leggings
A battle skirt?
Armor - Coat
Armor: Coat of Arms or Tapard
A flag you wear over your chest?
Belt
Belt or Sash
Tie up your robe or hold up your pants.
Footwear
Footwear: Shoes or Boots
Adiddas. Puma (not the cat).
Handwear
Handwear: Gloves or Gauntlets
xxxxx
Headwear
Headwear: Hats or Helms
Go Darth Vader?
Clothing - Outerwear
Clothing: Coat or Cloak
Are you cold?
Weapons
Weapons - Primary hand
SMASH! STAB!
Weapons Off
Weapons - Off-hand
Left handed?
Shields
Shields
Kite shields, Round, Bucklers
Accessories
Accessories 1 to 5
xxxxx
* Notes regarding the folders:
With the advent of Layered Battler Tool v 1.9, which was continued in Layered Spritesheet Tool 2.0, you can have Male and Female subfolders within each of these folders. These allow the separation of your graphics, and allows you to switch between the tool with the gender buttons built into the revised tool.
The gender subfolders are not required, but available and recommended to keep things more orderly.
With the advent of Layered Battler Tool v 1.9, which was continued in Layered Spritesheet Tool 2.0, you can have Male and Female subfolders within each of these folders. These allow the separation of your graphics, and allows you to switch between the tool with the gender buttons built into the revised tool.
The gender subfolders are not required, but available and recommended to keep things more orderly.
The POSES by Name
Pose #
Description
1
Stance - General Moving #1
2
Stance - General Moving #2
3
Stance - General Static
4
Stance - Defend / Shield Raised Moving
5
Stance - Defend / Shield Raised Static
6
Stance - Hands Raised Moving
7
Stance - Hands Raised Static
8
Stance - Sword Raised Moving
9
Stance - Sword Raised Static
10
Stance - Heavy Weapon Moving #1
11
Stance - Heavy Weapon Moving #2
12
Stance - Heavy Weapon Static
13
Stance - Kendo Moving #1
14
Stance - Kendo Moving #2
15
Stance - Kendo Static
16
Stance - Arms Crossed Block Moving
17
Stance - Arms Crossed Block Static
18
Stance - Arm Raised High
19
Motion - Charge - Run
20
Motion - Charge - Flying
21
Motion - Retreat - Run
22
Motion - Retreat - Flying Backward
23
Motion - Retreat - Flying Forward
24
Action - Archer
25
Action - Dagger Up Thrust
26
Action - Fencer Pierce
27
Action - Gun Drawn
28
Action - Heavy Weapon Swing
29
Action - Kick
30
Action - Overhead Attack or Throw
31
Action - Rifle
32
Action - Spear Thrust
33
Action - Sword or Punch
34
Action - Two Hands Waved High
35
Action - Two Hands Sides Out
36
Action - Two Hands Push - *No Weapons
37
Action - Two Hands Waved High - *No Weapons
38
Action - Two Hands Sides Out - *No Weapons
39
Action - Item Potion
40
Action - Item Throw - *No Weapon
41
Status - Struck Stiff Pose
42
Status - Struck Ragdoll Pose
43
Status - Weak on Knee Moving
44
Status - Weak on Knee Static
45
Status - Weak and Seated
46
Defeat - Face Down
47
Defeat - Face Down to Side
48
Defeat - Face Up
49
Blank or the Spriter's signature
* Notes regarding idle animations:
Idle animations are typically of two types, one that is animated with four frames of animation played in concert while the other is one single frame copied over three more times. So the animated pose could be considered frame-1, frame-2, frame-3, frame-4 while the static one would be frame-1, frame-1, frame-1, frame-1. Fairly simple and easy (if a bit monotonous) to sprite for.
However, there is a second idle animation style that appears (such as pose #2: General Moving 2 and pose #10: Heavy Moving 2). This is a side-to-side rocking pose. It uses the same basic frames as the first animated idle pose, but lacking the first frame itself. It is set up using a frame-2, frame-3, frame-4, frame 3 design.
Idle animations are typically of two types, one that is animated with four frames of animation played in concert while the other is one single frame copied over three more times. So the animated pose could be considered frame-1, frame-2, frame-3, frame-4 while the static one would be frame-1, frame-1, frame-1, frame-1. Fairly simple and easy (if a bit monotonous) to sprite for.
However, there is a second idle animation style that appears (such as pose #2: General Moving 2 and pose #10: Heavy Moving 2). This is a side-to-side rocking pose. It uses the same basic frames as the first animated idle pose, but lacking the first frame itself. It is set up using a frame-2, frame-3, frame-4, frame 3 design.