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 Minkoff Spritesheet Half Kaiser Battlers
#1
Minkoff Spritesheet
Half-Kaiser Battlers

First, let me state that I acquired these battlers from Alistor who is a member here and at HBGames.Org, formerly RMXP.Org

However, these graphics are of the Half-Kaiser style and credit goes to ShowKaiser... its creator.

Herein, you will find a number of Minkoff 11-pose spritesheet templates you may use to create custom spritesheet battlers.  I hope you enjoy these.

Fencer
Gun
Martial Artist
Spear
Sword
Bow and Arrow
Dagger
Axe and Mace

Images appear smaller in spoilers.


Attached Files
.png   Sword_Template_Male_DerVVulfman.png (Size: 42.63 KB / Downloads: 6)
.png   SpearTemplate_Male_DerVVulfman.png (Size: 43.07 KB / Downloads: 6)
.png   MartialArtist_Template_Male_DerVVulfman.png (Size: 40.71 KB / Downloads: 7)
.png   Gun_Template_Male_DerVVulfman.png (Size: 39.26 KB / Downloads: 10)
.png   Fencer_Template_Male_DerVVulfman.png (Size: 40.81 KB / Downloads: 10)
.png   Dagger_Template_Male_DerVVulfman.png (Size: 42.49 KB / Downloads: 6)
.png   BowandArrow_Template_Male_DerVVulfman.png (Size: 38.01 KB / Downloads: 6)
.png   AxeMaceTemplate_Male_DerVVulfman.png (Size: 41.82 KB / Downloads: 7)
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#2
You happen to have these same poses for girls? Also, is there a battler for a mage, healer, and/or mystic?
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#3
Afraid not. When these were crafted, all that the artist created (Tana I believe) only crafted these male templates for a sideview system. Tana did create a female set of Half Kaiser graphics for action poses (running, attacking and etc), but what she had posted did not have action poses to this extent.

As to battlers for mages or clerics, one would probably use the 'spear' attack and replace the spear with a staff. For a healing pose, you may need to craft something yourself. Something of the guy or girl waving their hands around or tossing an item into the air.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#4
my sprites keep showing parts of other sprites in the sheet when I playtest my game.
as the character image moves back and forth width wise, but not up and down.

not sure what to do:
heres a picture of the modified spear template:

[Image: CsDDkaa.png]
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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#5
Easy. I can see from here that your 3rd frame in each pose is wider than the others. To correct this, you need to make each frame equal in width. All frames must be equal in both height and width.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#6
thanks

EDIT:also related to the Minkoff's Anim system, i tried to add the half-kaser sprites sheet to already existant characers, but they aren't accepting it.
originally I had a giant swordsman, I gave the character a new battler(the one above) but when i playtest it reverts to the swordsman again, even though in the database it's the spearman sheet.
i tried deleting the swordsman sprite sheet from material base, but now it won't playtest, because it says it's unable to to find the swordman spritesheets file name(because I removed it from material base)

infact, it i switch the actors battle sprite with anyother it will revert back to the swordsman...not sure why...
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
#7
Well, the battlers do have to be lined up properly. You pretty much have it right with how they're justified.

Insofar as your issue with the battler spritesheets not showing in your animation system, the system that I maintain should work just fine. Any battler spritesheet you define in the actor's database in the battle window should automatically update. Even the 'change actor graphics' feature (allowing you to change the battler from one image to another) performs an update.

As to your issue with a fixed battler (not permitting it to change), I have never seen that before.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#8
well if that never happened before..then that might be a problem
I should also mention i'm using Paradog's CTB, if that helps.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
#9
I guess you mean MY Animated Battlers system demo with ParaDog's CTB. Not really. That was the first non-RTAB system I found Animated Battlers was compatible. Perhaps you have another script that is interfering with the battlers system or a system that is using another directory other than Graphics\Battlers for the location of your battlers.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#10
well, the only scripts i have are he FF-Style slanted bars, caterpillar system by Fuki, and Advanced Messaging system...

but tbh, it allowed me to switch chars ysterday before i started working the spear sheet..maybe the RGSS just had a derp moment...

well...its not just the characters I find that are fied, it also weapons too.

when i use a gunner spritesheet it will "teleport" to the enemy and then use the gun animation, instead of attacking at a ditance like a gunner should.

it does this ONLY if I give it a weapon that isn't in the ID of the default gun weapons IDs(bronze to mythril gun IDs)

also, when i use a mage spritesheet, it won't use spell
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }


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