The Was Dismissed Officially!
Well, you got to agree that it was not a good name for such a module. It is now known as the ToggleGroup class!
Why did I change its name and structure!?
You see, I wanted to let you manage several groups of buttons you could toggle at any time so disposable classes were a good choice. A module is a single Module class instance so you could not make several copies of it. Classes can be multiplied as many times as you ever need to.
Visually there is no change at all except that the interface now works smoothly. The buttons and the menu containing the group will always know where did you click last time. Even if you suddenly start using the keyboard or the gamepad, it will update the focus just as expected.
You got to admit that your menus will surely look a lot better than before.
Or do you plan to keep using those ugly menus where you need to use the window's default squarish cursor that everybody hates?
You don't believe me!? Then go ask Steam users and they will tell you how much they dislike games with some default RTP interface.
Here is the latest version of my Toggle Button "Test" Menu.
Code:
# * Toggle Button Menu for HiddenChest
# Scripter : Kyonides Arkanthes
# 2020-05-09
module ButtonData
TITLE = "Scene Settings"
BACKDROP = 'recycle texture'
ICONS = %w{toggle1 toggle2 toggle3 toggle4}
LABELS = ['Find Treasures', 'Kick Asses', 'Play Minigames',
'Contract Covid-19', 'Hug Corona-chan', 'Escape']
end
class ToggleButtons
def initialize(states)
Settings.click_timer = 10 #Graphics.frame_rate / 3
@manager = ToggleGroup.new
@timer = 0
@buttons = []
@labels = []
@total = ButtonData::LABELS.size
@total.times do |n|
cy = 44 + n * 32
sprite = ToggleButton.new
sprite.manager = @manager
sprite.set_xy(8, cy)
sprite.frame = RPG::Cache.icon(ButtonData::ICONS[0])
sprite.bitmap_on = RPG::Cache.icon(ButtonData::ICONS[1])
sprite.bitmap_off = RPG::Cache.icon(ButtonData::ICONS[2])
sprite.button = RPG::Cache.icon(ButtonData::ICONS[3])
sprite.state = states[n]
@buttons << sprite
sprite = Sprite.new
sprite.set_xy(36, cy)
sprite.bitmap = bit = Bitmap.new(160, 28)
bit.draw_text(0, 0, bit.width, 28, ButtonData::LABELS[n])
@labels << sprite
end
@manager.buttons = @buttons
@buttons[5].block = true
end
def update
@buttons.each{|button| button.update }
if Input.trigger?(Input::UP)
Audio.play_cursor
@manager.index = (@manager.index - 1) % @total
return
elsif Input.trigger?(Input::DOWN)
Audio.play_cursor
@manager.index = (@manager.index + 1) % @total
end
end
def dispose
@labels.each{|b| b.dispose }
@labels.clear
@manager.dispose
end
def states() @buttons.map(&:state) end
end
class MenuScene
def main
@bg = Sprite.new
@bg.bitmap = RPG::Cache.title(ButtonData::BACKDROP)
@title = Sprite.new
@title.set_xy(Graphics.width / 2 - 120, 8)
@title.bitmap = bit = Bitmap.new(240, 32)
bit.draw_text(0, 0, 240, 32, ButtonData::TITLE, 1)
states = [true, false, true, false, true, false]
@buttonset = ToggleButtons.new(states)
states.clear
Graphics.transition
main_loop while $scene == self
Graphics.freeze
@buttonset.dispose
@title.dispose
@bg.dispose
end
def main_loop
Graphics.update
Input.update
update
end
def update
@buttonset.update
if Input.trigger?(Input::B)
Audio.play_cancel
@buttonset.states
$scene = Scene_Title.new
return
elsif Input.trigger?(Input::KeyP)
Audio.play_ok
Graphics.save_screenshot
return
end
end
end
Now I am lazy and prefer to fetch some
So I am leaving now!
By the way, Windows users, you are out of luck!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE