BIG MAPS and Anti-Lag
#3
I'm using the one from Near Fantastica. I'm not sure if it works together with the new big map so maybe all events are being updated all the time.
There are around 300 events on one map so there should be ~7500 in total. Some of them are moving plus updating dynamic sound effects and light effects. But usually the anti lag script only updates the stuff in range of the player so my guess is it's not working properly. A normal 500x500 map with 999 moving events is no problem at all.
If I include only 10 or 15 of the maps it runs smooth without any lag and even 25 or even more empty maps don't cause any lag. So it's definetely an event issue.

The vertical movement thing is weird. While moving horizontal the game runs in 60 fps. When moving vertical it drops down to 19-20.^^

This is the script, if you are interested.

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Messages In This Thread
BIG MAPS and Anti-Lag - by Mel - 06-04-2020, 02:05 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-05-2020, 05:57 AM
RE: BIG MAPS and Anti-Lag - by Mel - 06-06-2020, 09:36 AM
RE: BIG MAPS and Anti-Lag - by kyonides - 06-06-2020, 09:29 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-07-2020, 04:10 AM
RE: BIG MAPS and Anti-Lag - by Mel - 06-07-2020, 09:30 AM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-09-2020, 03:14 AM
RE: BIG MAPS - by DerVVulfman - 06-04-2020, 05:13 PM
RE: BIG MAPS - by Mel - 06-04-2020, 06:22 PM

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