XP maps saved in RB files
#1
Hi, I was wondering if anyone could provide me with a script or dll or both to convert maps rxdata files in RB (Ruby) files with no encryption. The idea is to be able to design maps in XP and use them in Gosu, which uses Ruby and OpenGL to draw graphics on a window, duh. I have no idea whether or not this request could be relatively simple, but any help would be appreciated.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#2
All the RMXP data is saved with Marshal, the ruby serializer class. You can load them in the same way the rmxp scripts do in gosu if you include the RPG::Map class (and maybe others if required), that is the data structure of maps. You can find it on the RMXP help file.

You will need also the Table RGSS class, I have created a Table clone some time ago: http://www.hbgames.org/forums/viewtopic....25#p624725
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   BIG MAPS and Anti-Lag Mel 8 8,585 06-09-2020, 03:14 AM
Last Post: DerVVulfman
   Making Forest Maps with the Random Map Generator ShadowIce 16 21,852 02-02-2014, 08:18 PM
Last Post: ShadowIce
   Help Making Random Maps ShadowIce 0 3,242 02-02-2010, 03:28 PM
Last Post: ShadowIce
   Using animations in a scene (unrelated to battles and maps) PK8 4 8,978 11-17-2009, 10:54 AM
Last Post: PK8
   Load/save cache files DerVVulfman 0 3,706 04-03-2009, 07:39 AM
Last Post: DerVVulfman



Users browsing this thread: 1 Guest(s)