BIG MAPS and Anti-Lag
#5
Okay I did some testing and it's insane. Together with the HiddenChest Engine I can run 37000 events with Zeriabs anti lag system. So I had 7x5 maps with 999 events plus 2 more full and 3 empty maps in the bigmap.
And even beyond 37000 the lag isn't that much but makes playing too annoying for my taste. And it can crash if too many stuff is on the screen so I think keeping it below 35000~37000 might be a good idea.
With the Near Fantastica script it ended at around 5000 events.

I had to comment out the following lines because they throw this error in HiddenChest

[Image: pSkXaNd.png]

(693-705)
Code:
#  Checks if the event is never to be updated. (For decoration)
    for pattern in NEVER_UPDATE_NAME_PATTERNS
      if (pattern.is_a?(String) && name.include?(pattern)) ||
        !(pattern =~ name).nil?
        self.never_update = true
      end
    end
  #   Checks if the event is to be always updated.
    for pattern in ALWAYS_UPDATE_NAME_PATTERNS
      if (pattern.is_a?(String) && name.include?(pattern)) ||
        !(pattern =~ name).nil?
        self.always_update = true
      end
    end

Now I only need to make Zeriabs script compatible with my game. There are some nasty errors so far but I will try to fix them now.
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Messages In This Thread
BIG MAPS and Anti-Lag - by Mel - 06-04-2020, 02:05 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-05-2020, 05:57 AM
RE: BIG MAPS and Anti-Lag - by Mel - 06-06-2020, 09:36 AM
RE: BIG MAPS and Anti-Lag - by kyonides - 06-06-2020, 09:29 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-07-2020, 04:10 AM
RE: BIG MAPS and Anti-Lag - by Mel - 06-07-2020, 09:30 AM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-09-2020, 03:14 AM
RE: BIG MAPS - by DerVVulfman - 06-04-2020, 05:13 PM
RE: BIG MAPS - by Mel - 06-04-2020, 06:22 PM

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