07-21-2020, 03:53 AM
Well, I did say WORKING, right? And that's what I did ....... ((( > HERE < )))
I updated Kitsune with a new TYPE of Stat, what I call an 'action' stat, one designed in the same manner as the HP and SP stats and for much the same reason.
The new script has a 'draw_actor_fatigue' method which is similar to the draw_actor_hp. With that, creating a bar for such a stat should be no problem, And you can see its use within the demo script's altered Window_Status script.
Meanwhile, I severely FIXED THE DANG STAT PROGRESSION system. It was recycled from another script, however I used the wrong method... one that made an experience points bell curve that made stat values increase exponentially instead of a flat grade as they should have.
No one mentioned this in nearly a decade of its release?
I updated Kitsune with a new TYPE of Stat, what I call an 'action' stat, one designed in the same manner as the HP and SP stats and for much the same reason.
The new script has a 'draw_actor_fatigue' method which is similar to the draw_actor_hp. With that, creating a bar for such a stat should be no problem, And you can see its use within the demo script's altered Window_Status script.
Meanwhile, I severely FIXED THE DANG STAT PROGRESSION system. It was recycled from another script, however I used the wrong method... one that made an experience points bell curve that made stat values increase exponentially instead of a flat grade as they should have.
No one mentioned this in nearly a decade of its release?