KDefense XP
#1
KDefense XP

by Kyonides Arkanthes


Introduction

Did you ever want to know how does it feel like to get truly weaken by a foe? Confused 
Now you can! Shocked
Just let my script help you create a state that will reduce your PDEF or MDEF by some points every turn till the state wears off!
Nope, the effects will last till you heal your hero or battle is over. Laughing + Tongue sticking out 
Don't worry! Happy with a sweat You can create a skill or an item to heal them.

The 2024 edition also lets you achieve the exact opposite of every single thing I have told you so far. Winking

The Script
Code:
# * KDefense XP * #
#   Scripter : Kyonides Arkanthes
#   2024-03-05

# This scriptlet allows you to reduce a hero's or monster's PDEF or MDEF.
# If the target was inflicted with a PDEF- or MDEF- state, it will lose some
# percent of that stat every single turn till the state wears off.
# The state's PDEF Rate or MDEF Rate will be substracted from your target'script
# PDEF or MDEF as plain points. I find it incovenient to use percents there.
# You cannot remove the effect by simply removing the state.
# Use a specific item or skill to heal your hero or wait till battle is over.
# Configure the KDefense module's Constants to let the script find your new
# states, skills and items. Set any value to 0 if you don't need it.

module KDefense
  module ClearDef
    PDEF_ITEM = 33
    MDEF_ITEM = 34
  end

  module PlusDef
    PDEF_STATE = 17
    MDEF_STATE = 18
    PDEF_SKILL = 10
    MDEF_SKILL = 11
  end

  module MinusDef
    PDEF_STATE = 19
    MDEF_STATE = 20
    PDEF_SKILL = 10
    MDEF_SKILL = 11
  end
end

class Game_Battler
  include KDefense
  alias :kyon_defense_gm_btl_init :initialize
  alias :kyon_defense_gm_btl_rcvr :recover_all
  alias :kyon_defense_gm_btl_rstb :remove_states_battle
  alias :kyon_defense_gm_btl_sde :slip_damage_effect
  alias :kyon_defense_gm_btl_skef :skill_effect
  alias :kyon_defense_gm_btl_itef :item_effect
  alias :kyon_defense_gm_btl_pdef :pdef
  alias :kyon_defense_gm_btl_mdef :mdef
  def initialize
    kyon_defense_gm_btl_init
    clear_pdef_extra
    clear_mdef_extra
  end

  def clear_pdef_extra
    @pdef_extra = 0
  end

  def clear_mdef_extra
    @mdef_extra = 0
  end

  def clear_def_extra
    clear_pdef_extra
    clear_mdef_extra
  end

  def change_pdef_extra(force, state_id, clear_now)
    return false unless force
    add_state(state_id)
    clear_pdef_extra if clear_now
    true
  end

  def change_mdef_extra(state_id, clear_now)
    return false unless force
    add_state(state_id)
    clear_mdef_extra if clear_now
    true
  end

  def add_pdef_plus(force=true)
    change_pdef_extra(force, PlusDef::PDEF_STATE, @pdef_extra < 0)
  end

  def add_mdef_plus(force=true)
    change_mdef_extra(force, PlusDef::MDEF_STATE, @mdef_extra < 0)
  end

  def add_pdef_minus(force=true)
    change_pdef_extra(force, MinusDef::PDEF_STATE, @pdef_extra > 0)
  end

  def add_mdef_minus(force=true)
    change_mdef_extra(force, MinusDef::MDEF_STATE, @mdef_extra > 0)
  end

  def recover_all
    kyon_defense_gm_btl_rcvr
    clear_pdef_extra
    clear_mdef_extra
  end

  def remove_states_battle
    kyon_defense_gm_btl_rstb
    clear_pdef_extra
    clear_mdef_extra
  end

  def slip_damage_effect
    result = kyon_defense_gm_btl_sde
    if state?(PlusDef::PDEF_STATE)
      @pdef_extra += $data_skills[PlusDef::PDEF_STATE].pdef_rate
      result |= true
    elsif state?(Minus::PDEF_STATE)
      @pdef_extra -= $data_skills[MinusDef::PDEF_STATE].pdef_rate
      result |= true
    end
    if state?(PlusDef::MDEF_STATE)
      @mdef_extra += $data_skills[PlusDef::MDEF_STATE].mdef_rate
      result |= true
    elsif state?(MinusDef::MDEF_STATE)
      @mdef_extra -= $data_skills[MinusDef::MDEF_STATE].mdef_rate
      result |= true
    end
    result
  end

  def skill_effect(user, skill)
    result = rand(100) < skill.hit
    case skill.id
    when PlusDef::PDEF_SKILL
      return add_pdef_plus(result)
    when PlusDef::MDEF_SKILL
      return add_mdef_plus(result)
    when MinusDef::PDEF_SKILL
      return add_pdef_minus(result)
    when MinusDef::MDEF_SKILL
      return add_mdef_minus(result)
    end
    kyon_defense_gm_btl_skef(user, skill)
  end

  def item_effect(item)
    case item.id
    when ClearDef::PDEF_ITEM
      clear_pdef_extra
      return true
    when ClearDef::MDEF_ITEM
      clear_mdef_extra
      return true
    end
    kyon_defense_gm_btl_itef(item)
  end

  def pdef
    [kyon_defense_gm_btl_pdef + @pdef_extra, 0].max
  end

  def mdef
    [kyon_defense_gm_btl_mdef + @mdef_extra, 0].max
  end
  attr_accessor :pdef_extra, :mdef_extra
end

Terms & Conditions

Free for use in any game.
Include my nickname in your game credits.
Mention this forum as well.
Give me a free copy of your completed game if you include at least 2 of my scripts! Laughing + Tongue sticking out
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
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Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
KDefense XP - by kyonides - 08-09-2020, 08:29 AM
RE: KDefense XP - by kyonides - 03-06-2024, 04:38 AM



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